And it has a relatively low DC.Įven with 4 attempts, it's unlikely to succeed even a single time against most enemies. Especially when it comes to "boss" monsters, or anything worth using extra resources on. It's a CON save, which is statistically the highest save by a wide margin for the average enemy stat block. And if the players find a creative way to get around additional things you add, let them have their moment. If the players are enjoying the game as is current going and you play counter to that, it could be a negative experience. Adding story and realism while prompting the PCs to come up with other tactics. Etc.Īll the while, the bbeg taunts them about how he knew all along. Bbeg wizard fills his spellbook with teleports, misdirects, and shields for his legendary actions. Cultists in alcoves with only Ray of frost told to to target one specific enemy. Maybe Shieldbearing Undead grant disadvantage to all strikes while they are within 5 ft of master. Or more likely gets (or creates) some help to defend himself should the worst happen. Makes contingency plans that could be he makes or finds items to help himself. Learns the party has players that has an effective tactic. Bbeg does a little research (maybe a trusted minon, or scry, ext) to scope this upstart group of heroes. The party has successfully destroyed the bbegs plans, cults, and resources. Now, this doesn't work for all encounters and stories, but hear me out. Minions and enemies know what they're doing. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at I have one thing I've found that make big baddies not as susceptible to save or die spells. For example, Dungeons & Dragons® is a trademark of Wizards of the Coast. This subreddit may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. This subreddit is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries.
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